Currently I'm working on a painterly style game, so nope, not using World Machine. Making terrains using Unity's system, plus a custom shader made with Shader Forge. Can't show anything yet though. Last big terrain game, I used a custom in-house tool. Pretty much like Unreal and Unity's terrain systems. Though we added…
A lot of artists will already be familiar with older iterations of the Unreal engine. Having said that, with Unity I'd estimate there's more of a chance that the people you attract will be able to handle every aspect of the art. Unreal's generally had a AAA -and therefore specialised- slant, meaing the artists using it…
To cut short something I posted elsewhere: I don't see many devs taking this seriously for the first year or so. Unity and Unreal are proven successes with large support structures. Source has a huge community but valve are historically bad at releasing solid tools. I see the community taking charge of support and filling…
I search but I didnt find a good answer... in the past when I import like 4 or 5 fbx file with one material shared. in unity will put all the asset and one material "this material if I change, it will change all assets. but not anymore. now when I import to unity each assets they have their own material with same name ? I…
tbf - OP picked the right section of the forum and actually, this is probably a good place to get novice advice cos most of us are not proper coders :D While I'd normally suggest starting with python for people learning to code I think if you intend to make games then jumping straight in with the basic unity c# tutorials…
Yeah, was kindof tossed up on the wheel itself, planar from the side and deal with a little stretch or cylindrical and deal with a little stretch. (I think the wheel is fine as is- it can barely be seen anyway)). I think it's actually the front bumper you're seeing as distored, and you're right, looking at it fresh with…
Something i've been seriously thinking about getting into is the unity store to make a little cash on the side. Unity is a game engine that supports a wide variety of games of all production levels that would help you grow as an artist while making a bit of cash and helping pave the future of gaming at the same time. Check…
I would say you definitely need one full-color + lighting "glamour" shot, and at least one flat-wire shot with even lighting to show poly-flow and underlying construction. Showing full texture sheets is less common these days. No one really cares how the 2D paint job looks when its flat. As long as it looks good on the…
I agree with you, Shepherd. I've done some iteration trying to get that back. It was a long time since I updated this thread. Here are is a update on the effect http://youtu.be/jDYEPPUZ6uI And also a iteration on the new effect http://www.youtube.com/watch?v=CGTnNjHnhDs&feature=youtu.be I can't say I am happy with this…
its been a long time that i didn't upload things. i was working in a company as a cinematic's producer. A lot has happened to me, i moved over from Dezful in khuzestan state to Capital of the country Tehran. I moved from Cryengine to Unity. here are my works in Unity! https://www.youtube.com/watch?v=1GzGctT7_BM…