Haha cool ! Well so far I found this : http://download.allegorithmic.com/tutorials/substance/english/substance_designer_1.1-user_guide.pdf I think eventually it would be great to see detailled transcripts of the video tutorials. It would allow users to easily search through them for specific items. The following is a very…
I did re post this in the team fortress forum. so far no reply. As for decompiling the grenade launcher. the problem seems to be that .obj don't hold joint information. so whatever bones/joints you make just vanish after you make said .obj. By the way I'm using Maya. I have been using SDK item test to turn obj into smd.
Why not making a playable Unreal Tournament map out of it? Assets-wise it goes pretty well, later it can be converted to deathmatch map. Of course this is a different story because aspects like gameplay and item placement should be considered. Basically, you need to be familiar with the game or collaborate with level…
Pretty big difference between product placement and a joke item to differentiate players playing on a Mac from a PC. I'd generally agree to that otherwise, though it's an interesting topic. Obviously a lot of it is distasteful in games at this point, but real products in both games and film can work fine in some cases.…
Also, if you are allowed to do it, it should go without saying but never cross pollinate your work files with personal files. Don't work on Unity item stuff on lunch breaks or anything like that. Most studios are set up that if it is created during work time or on their computers they own it. They can potentially sue you…
well, they tell u how to do ALL of this in valves website, u need read a lot of pages and learn :D but if u REALLY lazy, just look at this http://www.polycount.com/forum/showpost.php?p=2111785&postcount=336 EDIT : decompile your item, find the QC and edit the $attachment and then recompile. to know how to decompile and…
Neat elements and a good start. Legibility gets muddy from the line you've got coming towards "thilnoma" from the ship as it takes command of the information hierarchy to my eye. If its' the name of the ship or the game author, I’d keep it secondary to the title and the actionable elements of the screen: the menu. Visually…
I think this really depends on the size of the object in the game. If it's a "power-up" item for a top down/iso game then it's a bit little to noisy, if it's for an ego-shooter it's fine. Personally I would try to add some highligh colors (e.g. some green or blue parts). This would also make its function easier to read.…
You can get a case for about $25 (shipping included) on Newegg http://www.newegg.com/Product/Product.aspx?Item=N82E16811233073 or $30 for one with better reviews [ame="https://www.amazon.com/GAMMA-Classic-Interior-Chassis-Black/dp/B002UDK9U6/?tag=logicaincrem-20"]Amazon.com : GAMMA Classic Series ATX Mid Tower Interior…
Looks really good, and quite convincing as a low poly model. My suggestion would be to take the dirt/blood layer and lighten it. Right now it is making the item look a bit too muddy. The blood would look a bit better if it wasn't so dark, and the red tinge was more obvious. Would be neat to see a splatter on the actual…