I've been joining some of the polycount hangouts on Google+ and have learned alot. It's a real eye opener seeing people work in real time instead of timelapse edited tutorial videos. Thanks to all of you that have been hosting them. I'm a bit embarrassed to let people seeme work but I'm getting over it and may start…
Hello I've been creating some assets recently as practice for a future VR game we're planning and I've been struggling to understand what workflow would be optimal for this. There's high poly to low poly baking, low poly to high poly subdivision to low poly baking, low poly with bevels and weighted normals to baking, or…
On the other hand, the opposite term for this is "brutal honesty", which for too many is just an excuse to be a nonconstructive jerk. It doesn't help that so many points central to these discussions constructed around highly subjective or misguided "truths". ...Like, why we keep acting as if there is a "default" type of…
I am primarily environment artist, but I wanted to expand my horizons and learn some blueprint stuff. My understanding of coding is very limited, walls of code always intimidated me, but using the node based system of blueprints is much less scary. This is my first serious take on blueprints, I wanted to reproduce the…
Blizzard Entertainment is looking for an exceptionally skilled senior VFX artist to work on a team that is developing an unannounced game. The ideal candidate has extensive experience working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, explosions, etc.), as well as a general…
Hello, all! I am a newer 3D artist leaning towards creature & environment building I have to interview a fellow 3D artist, doesn't have to be the same focus, just someone I can gather interesting answers from Anyone who can, thank you so much <3
I been modeling this sword for the past few weeks and want to show what I have so far. All of the rights for this concept art goes to Hokoodo Fantasia. Rendered versions
With this project I wanted to create my own library of materials built in Substance Designer that could be used in varying situations inside Substance Painter without relying on an existing materials. Also to bring over some common textures I frequently use in Photoshop into the Substance workflow. While there's certainly…