I disagree with the above; don't sharpen the textures! And if you do, be careful. It looks great in 2D, but from my experience handpainting, sharpened textures in 3D dont look as good as originals (only really applies to handpainted things though). Here's an example of a crate I made. First is sharpened, second is…
I kinda started getting into dubstep just over the past year. (and similar music that isn't technically dubstep...I don't really care what the classification is) I heard Skrillex somewhere and kept making fun of him, but he grew on me. This song is pretty much the reason: http://www.youtube.com/watch?v=DpS7nCweYZI From…
I don't really have a visual issue, I was just looking at the preview in toolbag (the little normal map thumbnail) and it looked really bright, so I assumed something was wrong. So If I bake my 16-bit tiff with xnormal, load it into Photoshop where I'm working in sRGB colour space with gamma 2.2, and I do some editing then…
Thanks for your opinion guys... If this isn't something useful to you, that's cool. I'm just learning this stuff, and thought I'd share it with the group. I like looking at pretty portfolios... if someone presents their work in an effective way that is creative and aesthetically pleasing, that's a plus for me when…
I know many might disagree with this but after watching both the MS & Sony Conferences, I'm struggling to see the appeal of PS4/XBO as they now enter their 5th year. The games no doubt look great, but now it feels like we're entering the stage of continued sequels/recycled ideas, and no risk taking gameplay. Basically, it…
I've also had this problem with my low poly mirrored meshes. I've tried all these options^ A little more info; this only happened when I upgraded to Marmoset Toolbag 3. It didn't used to happen on TB2. In regards to tangent space: Usually I'd use the default xNormal MikkTspace to bake my maps but I've had better results…
@ acapulco: Thank you! I started a render, going to try it it! =D @ quero: Its something friends suggested doing, helps keep them feeling alive xD. Thanks a lot for the kind words! @ AimBiZ: I use a .5mm mechanical pencil at HB hardness, any softer and i break more lead than I use xD. I use humble 8.5 x 11 paper, so i can…
I completely totally and utterly disagree. I've had my macbook pro 15 inch for 2 years and it has been amazing. its got a 2.2 gig processor with 4 gigs of ram, granted the graphics card is shitty, but most mac graphics cards are(the one gripe i will ALWAYS have with mac is the lack of customizability) but I can work well…
Update #2.2 I've finished a basemesh blockout. I have changed a layout of the room a bit to compensate for the pillars. I think it fits in pretty well. Mades some braziers and torches but I didn't put fire on for my computer can't handle that many particles. It can barely handel High quality of UE4, but I digres. Now I'm…
Ubisoft have a hard on for PC gamers, Yves Guillemot has been ranting about 93 to 95 % piracy rate for a while now. They even suggested not releasing SC conviction & graw future soldier due to the piracy rate of past releases, PC gamers are potential thieves in Guillemots eyes. The the DRM on graw future soldier is a joke…