You could always use the Google+ hangouts for just that. Then you get input as well on the fly. :) http://www.polycount.com/forum/showthread.php?t=101777
You may find some insights in how the snow deformation was made in AC3, since they had non-planar surfaces as well. https://www.gdcvault.com/play/1017710/Rendering-Assassin-s-Creed
It's not only old as far as zbrush is concerned, but as far as xnormal goes too; XNormal can now read vertex colors, which I find to be even better as the older method can lead to distortions and larger file sizes. Instead just export your OBJ with polypaint turned on (no UVs or texture needed), and in xnormal use the…
Post an image of what you have so far? Check out: http://advances.realtimerendering.com/s2012/ Also check out their talk from GDC 2013 https://www.gdcvault.com/play/1017742/Sand-Rendering-in
http://www.movietome.com/movietome/servlet/MovieMain/movieid-101714/The_BFG/ The BFG was already made into a movie (an animated one that bombed). I guess a script is also in production for the remake! It was my favourite Roald Dahl book... sad sad sad
This essay is split into two parts. The first part I talk about a method I learned to use in the military to help achieve mission success. In the second part, I break that same methodology down and apply it to the task of learning digital art with the goal of getting a good job in the industry. I apologize for the length.…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…