Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
Im using tiling textures on large rocks (think cliff faces) and there is a common workflow where when you still need to have edge wear on large rocks, you use masks in conjunction with your tiling textures so they can blend better. Then on a separate texture map you have masks for edge wear, AO, dirt or whatever else.…
Massive :+1: And are you please, able to show us either mesh maps, texture set/s or uv tiles? Just personally for my own reference because this project is an inspiration so may tackle something similar later on when time permits.
Hey, sorry i have been trying to make a video for the last hour but everybody and their fucking brother is bugging me today. Not as easy to follow text but here's some instructions: Scenario 1. You just need to add new sculpted detail, but don't need to add new geometry to the low poly mesh: 1. In general, for an animated…
It's a clever trick. I believe they're using a cubemap. The benefit of using this technique is that it's quite fast since there's no dynamic lighting involved, and you can easily get that toon-shaded, dramatic visual. First, they must generate a "lighting cubemap." You can build a self-illuminated mesh volume with flat…
Second environment artist here, my job is to create the Research and development wing of the space station. I have tasked myself with creating multiple unique rooms within the area, with a satellite in the middle, that is being built. For the first couple of days, I wanted to lock down the centrepiece of the room - a…
ROUND 1 Topic Suggested: Ninja Pirate Topic Interpretation: The suggested idea asks me to make a Ninja Pirate. This implies that the character is/may be from Japan. So, topic can be considered as Japanese Pirate. Since there is no time-period specification, it is open to choice. Hence, I may be making a futuristic Pirate…
Well this is so cool, a crucial piece of historical seafaring navigation by Shackleton and those that made it to the Falklands so looking forward to how this'll turn out :+1:
sorry for the confusion, but that is exactly what I want. if user chose 3 colors then 3 sliders will appear, color will select randomly but the sliders will control the chance of their appearance, the most important part is that they all share 100% and not overlap on each other. (sum of all chances for all colors will be…