The capacitors probably contain minerals that were mined in the Congo, the atrocities that are going down there rank as some of the worst in human history. I recently heard an interview with a woman who's house was attacked by rebels, they shot her husband, chopped her leg off, cut it into 8 pieces, cooked it on the fire…
Dude, this is awesome. Since it's utterly essential for a pinup, i'd sort out the anatomy on her ass a bit -- The forms dont look naturally connected to the legs in this pose. You're going to have to struggle through looking up some reference. Also, you obviously know this, but her weight isn't really on her feet at all,…
somewhat of an update. started on the scene for this. somewhat basic. positioning and so on. having trouble with the water effect i did tho :/ water works fine, but its a square and my human/mech farm pool thing is not. will post a render of it later. hmm i need to rig the chick, i want her holding her head and add some…
Now that you have the character posed, some proportional issues come into view that were otherwise not visible. Her arms and hands, overall, are too small. Scale up the arms until the point of the middle finger reaches the middle of the thigh (while her arms are strait down). This will solve the shriveled look her arms…
Her coat looks low res and blurry where it meets her shirt. Both need some folds in the cloth, such as the elbow area, maybe get some fabric textures, with the scale a bit larger than photo real given that this is from what I can tell a stylized character. maybe some pockets or a zip. largish buttons might look good.…
Thank you for the constructive feedback! I appreciate it. Right now she's perfectly symmetrical, I plan on posing her better after the retopo. You did however point out some subtleties I wouldn't of caught on to otherwise, so thank you for pointing them out. I will try to pose her as accurately as possible, and plan on…
Careful with the arms. They're looking too skinny from the front view. Also... the arms shouldn't bend inwards. I know they are in the ref image, but that's because she has her arms rotated backwards and twisted inwards a bit. Personal Opinion: I wouldn't go with her body type. I'd go ahead and create something abit more…
DeathKitten: Looking cool so far, but the pose feels a little stiff to me... Maybe try doing another angle or pose of her in a concept piece with a referenced image of a nicely flowing pose? And I gotta ask... what happened to her left leg? :p I can't help but notice it has seemed to dissappear. Keep it up, I'd like to see…
OK! I am done texturing her. I made a staff to go with her...It is not the same but I like it. I went ahead and gave her bones so I could pose her, cuz i figured it would not look right with a staff just floating in mid-air....lol. well here she is. ok I am not the best renderer as far as bones go...but as long as I can…
There are few things you may improve: first is lower jaw and upper lip is to jut out. Here some references of female profile: second is a little disproportions between chin and lips. fuller lips make her look more feminine, or you can leave her lips thin but then it will look more harmonious if you make her chin smaller.…