Hey, I am a freelance hard surface artist looking for some off-site work. I worked on games like DayZ (standalone), Operation Black Mesa, Guard Duty and several other modifications. Link to my portfolio thesixtyeight.com and email contact@thesixtyeight.com Currently I am available to start immediately. Paul.
Thanks for the replies guys, all of them are really insightful and have helped a tonne. Just the relief of knowing other people have been/are in similar situations has been a great help. I think the general consensus of, keep quiet until absolutely necessary, is good advice. As many of you have pointed out it's hard to…
I agree that keeping custom vertex normals is somewhat fragile, even in Blender I use. I think breaking vertex normals with sharp edges (aka hard edges or smoothing groups), is much more practical, since a sharp edge is always an UV seam with normal mapped game res meshes, and those can be set/unset quite easily. Custom…
I'm going to hit the things that pop out at me straight away: - Textures - You're textures are very bland and lack any sort of detail. You need to research hard surface texturing and see how to properly create metal textures. There seems to be no specular at all on anything. Add some color to objects too! - Lighting - The…