Thanks for the info, nice to know that I won't need to bother messing with MR for bakes. I've been using scanline and hammersley since I started. I've been importing/exporting OBJ between apps, not using go-z. Everything has default materials applied to it, I even merged the 2 objects into a new scene and the problem…
Thanks guys I will check some of that out :) Tomm - I checked out that Carbon Based Lifeforms song, that was really good. Have you got any more similar style songs/artists that you would recommend? Can you recommend any like upbeat dub step/ electro music on Spotify? It seems to have a limited amount of Dubstep on there…
Hey Alberto, If you bring it into Z-Brush, just export it back out as an obj, bring it into max/maya, and render to texture. That's what I do at least. I'd be interested in knowing if there are faster / more awesome ways out there though too. The flipper switch is lookin a little high now in its height. Also, if you want…
Sry for taking so long with replying, so I got the bubbles all figured out! they look very nice, thanks for all your help :) :) one problem I am having is that when the emitter is not in the players screen the particles disappear, I'm assuming this is something to do with LOD, and I cant find the, what im assuming will be…
I hope your happy this thread had me up all night dreaming about sloppy welding rods all over the place more importantly I was thinking about making a welding bead brush for Z Brush. The next guy you hire should make clean beads like this. http://dl.dropbox.com/u/14597616/WeldingBrush%20(2).zip If you want the brush here…
Wow I totally didn't check back on this thread since my last post. This forum is ace, thanks for the help/discussion it's really useful. In reference to that image I posted, I've unwrapped and baked with that geo, but I'll probably be going back and making some changes. Depends on how it look in-engine (I've got some other…
There is one thing left that I can think of. Create a new box, snap it to your building's position (or don't it only matters to get the object pivot in the same place which probably doesn't matter and can be changed later) Apply edit poly to the box, attach your building, collapse and try it again. Also the reset xform…
Here’s one of my final wip updates. I did A LOT since my last update, so it’s hard to describe what’s different. All I have left to do is the hair on Mr Wesker. I already have some nice hair tiles going on, I just need to lay out the planes on his head and use the fur texturing technique I mention in my tutorial. In the…
The best way to understand materials and material definition is not by a formula or X + Y = Z or following a guide, its by observation. It is honestly the best way to understand materials, how they react in the light and understanding what is causing that effect. Its more then just looking at something and being like, oh…
Unity Asset Store. You get to keep 70%, Turbosquid you get about 40%. Take a look at what is in the top ten sellers. This gives you an idea of the market. But, you can also do well if you see a niche that isn't being filled. Low-poly stuff with "hand-painted" textures is definitely in short supply. Also, quality 2D…