Yeah, a GTX 470 can be a bit slow. We recommend GTX 600/700 GPU with at least 2GB of VRam to be comfortable. :) Substance Painter rely almost only on your GPU. Also be sure to launch Substance Painter first before any other program to be sure to get the maximum amount of VRam possible. Some other software like the Unreal…
Your stuff is solid but I'm guessing you run into similar problems as I do. I'm not sure what sort of jobs you are applying for but I found that studios would not even consider me if they were working on next gen games because my art was not good enough. Stylized studios wouldn't consider me because I don't have enough…
It is beneficial to have AutoCAD experience if you are designing to specific measurements however not needed with most designs. As they want the visual aspect of it more so than real life accuracy. You certainly don't need an architecture degree to make 3D houses ^_^. If you learn how to make an exterior and interior using…
matabus: Surprisingly even though I still suck, painting small textures is much more fun for me than anything else I've worked on as well! Johny: You threepoint guys have made it clear you hate the thread :P Im a retarded cry-baby. Yes I was working with Unreal Engine 3 in 2004, and with old normal map tools like caldera…
Its very important to realize you're literally just projection onto flat planes here, so it isn't a realistic test at all. Mine was the worst case scenario(a box with no hard edges) but every mesh is going to have some smoothing that needs to be accounted for, which a bump->normals workflow will never be able to do…
i just tried for myself to see what can be achieved by playing with the material presets. i tweaked a bit, and a shader guy would rip my head off, but its a start. see below for a download link to the max file. check the settings of the materials. afaik the arch and design mats also work for vray.. ah and btw: you might…