@ Justin, I'm sure you could contact the people in the group if you were having trouble with something or wanted someone's opinion. For the last 4 projects I was a part of I was the only modeler/artist and I know my work needs improvement.( 2 of the projects started with a few artists and modelers, while the other 2 could…
Hi! My name is Leonid, I’m a 3D Artist with 5 years experience in game development industry, I have worked on several major game titles as Senior 3D Artist and Texture Supervisor, I have outstanding modeling, sculpting and texturing skills, I can work independently and in full accordance to projects…
I will look into all that. So yeah i'll try applying my modifier and unwrapping to see if that helps out. Thanks for taking the time to explain all this for me and including screenshots.
Alright, I think I am calling my blockout done. Next up is dividing the mesh in tilable and unique objects, cleaning up the outliner a bit more and then make a planning of what objects to model first. @TheGabmeister Thanks! I am really excited about that as well. I want the sky to be fairly dynamic. There is this amazing…
Thanks a bunch for the feedback, this is my first time doing this and I want to make sure our stuff isn't crap. In regards to the silhouette we chose, I think we are just going to try to finish up the ones we have here first, just so we can see something finished, but I am going to finish up that design you were talking…
At first I thought "pssht, he doesn't know what he's talking about!" But then I looked at him some more and I can see that you're totally right. His knee-to-ankle-to-foot configuration is totally awkward and would make him hobble around like an old man. Thanks for pointing that out, cause I was totally going to make the…
komaokc - Thanks man, yeah to be honest the more time I spent with it, the more I realised I have no idea how it's actually meant to fire. I was going to try fix it, but I think yeah as you said, there is so much going on that You just kind of assume it must work, and I didn't want to ruin it the concept by tacking on…
It's been a while since my last episode! Been a bit busy at work. :) But here you go - a new one! Episode 19 - Women in the Industry. This episode I talk with a few of my BioWare Austin coworkers: Lisa Garrison - Senior Project Manager, Toni Phillips - Associate Project Manager, and Jackie Marroquin - Associate Project…
@Shuriken UK: Thanks for the tip, getting everything scaled has been much easier. Also I think I understand what you're talking about with the scale for importance. You need to make sure that the scale is done on powers of 2 to make it work the best right? Like if you're working on a purely square object, and have have…
Thanks for the response, you basically answered my question (all unified elements of an object should share a texture but all unique elements should be their own separate texture). Unfortunately I don't really have any exact examples of what I'm talking about as I'm just planning for this project, don't have much to show…