You need to learn about hero props and creating unique assets. Here's a video for the uv's by Musashidan https://youtu.be/EH5tyMytVs8 Here is the prop wiki. http://wiki.polycount.com/wiki/Category:Props
As an environment artist I use it for Textures, any prop that has any kind of wear and tear, organic props etc. Still use ndo, crazybump for small detail surface normals.
Yay! In about a week and a half I will have a new high poly prop up. Still searching around for something to make - ideally it will be one of my friends' prop concepts :D
Some more work done on the lighting as well as some better placement of props. Expect more final updates and new props soon as I get back online on my pc.
Nice stuff! Can't wait to see it all come together. I've seen the Teaser wall prop and the prop above it modeled by someone around here. I can't remember who.
I'm also a noob to weighting so this info is going to be of great help to me as well. Props to Daz for asking. Props to Whargoul, Snowfly and Asthane for some truly golden time-savers.
Update: Slowly adding more props to the interior. Going to add some more lockers out in the hallway before I start digging into micro props and decals like writing on the chalkboard, paper, etc.
Jessica, if big companies are your goal to work for, it seems that companies are outsourcing their props more and more. Might want to cut out Prop Artist, and just market yourself as Environment. Up to you though.
I like the simple one (easy to get done in a month) but I like the idea of all the props in the second one. Even if I don't finish I will have some props to show off.
I_think_With_underscores always a mistake to start building props befor at least blocking out the env...wheres the block/layout propping a scene out should come between second and third pass IMO owen_shepherd.bmp