Ok so I tried to hit the main points you made about the model: http://p3d.in/lDMWv/wireonsmooth+spin 1)Took out the polys on the bottom base part. Originally it was actually just a single face that must've gotten converted to tris when I exported it. 2)Smoothed out the roof and removed the unnecessary polys on the ball…
JamesWarren - thanks, hopefully the belly buttons looking more defined now. duncan, afisher, Spatz - wow, great idea. this is why I post on this forum :) hopefully this is working now jmt - thanks man, yeah I got some crits to tone down the poutyface look so hopefully its reigned in enough. Idk the reff im going off has…
this really depends on the area where you're working from, and on investor interest in what you do at the moment. in my experience, personal referrals make the best freelance connections anywhere, so you can technically ask for money over first meeting and just cubicle yourself later, but - it depends. I think it's a good…
Yes you should triangulate before you bake a (tangent) space normal map, and no you do not work with the triangulated mesh (duplicate it). You triangulate before baking not "so your normal maps dont get messed over when another app reads the normals different" (as you say it — the normal map is being read complete…
I forgot about this thread! I'm digging it up and posting the order of portfolio videos just to keep a record of growth on here. Its ... crazy to see this stuff though! 7 years ago :smile: 2012 Project Copernicus https://www.youtube.com/watch?v=m9nvnrP0j8U 2013 zPipemaker https://www.youtube.com/watch?v=J9kyQCIyOV8 2014…
AGREED. hulk 1 has been my favorite marvel movie to date. :thumbup: but yea, I saw thor. didn't hate it. I was totally unfamiliar with the storyline tho, so all I can comment on is that the costumes were disappointing, all the way down to anthony hopkins' sequined sash. and I don't think you could make the claim that the…
Hi guys, continuing with this (i'm currently working on a quick idle animation for the character) i'm going to require some help from any coder who knows how the weapon animations work in UDK. Basically as my first post describes, i'm going to need to be able customise the animation when changing weapons (currently it's…
Did some work today on my first rock asset. I removed the side that was jutting out of the original version. So far I am using Dynamesh to make the rocks but I have a feeling that I may have to split these off into separate subtools so I can detail each individually. IDK what do you all think? I also played with the…
If they haven't used zbrush before, probably one of the best things you could have them do is just spend 20 minutes or so reading the Getting Started PDF, and another couple of minutes making sure they soaked it all in. They'll be needlessly confused if they think they're jumping into a 3d scene, orbiting a camera around a…
Thanks for the feedback yall :) G3L, good call on all those things you pointed out. Guess those icons arent THAT universal so I added some text underneath. I made the header smaller but if it still appears large, let me know. I suck at headers for some reason...haha. Thanks again man BuCC - thanks man. I actually did that…