Not yet, no. You're going to have a hard time unless you're applying at a studio that really leans on a cartoony style with solid color textures - and even then, your work still doesn't show me that you can do the trickier parts that even a simple style can require. By that I mean, most of your models are fairly basic…
One thing that seems off to me right away is how the wolf has these perfect ears. Since they are a soft cartilage they would be one of the first features to go. I'm not saying get rid of them but there is no lead in, they're just kind of.....there. It has a bit of character if you're going for a stylized cartoony look.…
You did a good job on those stones, and your roof tiles are enjoyable too! If there's one major thing that lets it down its your door. In comparison to everything else its too cartoony making it appear flat and jarring. It would really benefit from being sculpted up from scratch and getting a similar treatment that your…
wow lots of replies! I remember back when people thought EQ2 or FFXI would win over WoW. Truth is EQ2 had a higher polycount and used bump and spec maps, but they made everything look like fake plastic logs. The art direction was horrible and the concept design quite bland. FFXI had some neat designs, but was still rather…
thanks all poop: thanks bud, whats a yarmukla? another one of ur lube tubes? im not sure magogro is gonna be into that kind of stuff kman: heh ye i see what u'r saying.. the painterly look at spiral stuff, kinda blizzardish ye. maybe strangely enough i cant really say i dig blizzard's style since its a lil too cartoony for…
Ah, well, from the restrictions and budgets I don't think you have to rely on tiling your textures - it seems to be saying more that you can have several smaller maps, rather than you not being able to unwrap pieces individually. That said, there ae places on the model where tiling textures can be used quite effectively.…
I'm not getting a very steampunk feel from this bike. The materials used on it and the engine itself just don't feel very steam punky too me. Looks too modern I think is a good word for it. The model itself as a chopper looks good though so nice work on that. Steam punk usually has a lot of Copper and bolts everywhere.…
No offense taken, b1ll. I was merely teasing with my comment above. I wouldn't expect anyone who is currently working in the industry to learn much from it either. The book, like the last one, is mainly geared at beginners, at either using Maya or just beginners to game art itself. Oh, I forget if I mentioned it here I…
thx for a speedy reply guys. I have used the colours that existed in a level and it tends to blend in too much with the scenary. From what you guys are saying it sounds like it is a trial-and-error thing. I see it as a problem because there are limited testkits and they are more reserved for the more important jobs. I have…
Your texture has a lot of high freq. detail(noisy cloth paterns and such) and low freq. detail(base colors) but nothing inbetween, if you're looking at this guy at any normal distance that you'de see him in a game he's going to look very cartoony, because thats all you're see is the base colors. So i'de work a lot more on…