What's going on folks! I've just wrapped up a project a few days ago and I have been working on this thing since. I really liked the concept for this gun, I guess it's for this Korean Gundam style shooter that NCSoft published. The gun concepts they had for this game have a really cool style! My focus for this project is…
If you need them to be the same vertex count, don't you need the original vertex order too? In my experience that's not so straight forward to copy unless the mesh happens to be a single contiguous surface. Anyway sounds like you'd be better off setting up a morph from the exported, quadrangulated model to a version of…
Good work, buddy - I see some improvements that you've taken heed of. It's always a good idea to wrap up a project rather than endlessly tweak and adjust and run in circles. For the next project/asset, pay much more attention to silhouette, shapes, and definition (this will greatly help reduce the "blocky" appearance to…
Wanted to provide an update that I decided to bring the whole project in Unreal 4. I have finalized the two doors from the front (distant from the one I made for the top) I am well aware that my biggest hurdle as an artist is ever finishing anything. However, I would still like to stand that I am hopeful to use this time…
I tried out some height lerp vertex stuff with moss and a little color. Don't really like the results. The way I textured everything doesn't really support it properly. If I were using tiling stone textures or some kind of terrain stuff, it would be a lot better. Oh well at least I know how to set it up now. I also changed…
Portrait progress, much happier with it right now, I'll wrap it up soon, maybe adding a color pass: Another screencap study, I'm 3 hours in already but I still need to fix up some stuff. I'll probably give myself another hour on this: A portfolio piece I'm working on, reworking an old concept of mine of the Goddess…
@musashidan Prices increase on each update, only fair that you get the value of each progressive state, early buy supports me while developing but also gives you free updates, good all round. Prices will increase about $2.50 - $5.00 per update (major version releases) @goekbenjamin Thanks, Just need to finish off the…
Here is a couple small suggestions. Mind you they are subjective :) I feel like the corners of her eyes are not set in the skull enough. This is an area I still struggle with. I would also take a look at her lower eye lids. I am not sure they voluminous/round enough for the eye ball underneath. Maybe look at the outer…
So i guess theres no easier way. My model is pretty complex and has spikes and stuff and transfer maps use require reworking a lot in photoshop. (Even if I tweak the pink bubble wrap thats u get with transfer maps.) Also, it was never meant to be UV'ed cos I figured two materials wouldnt be a problem. But I am trying to…
The pectoralis minor under there also has an effect on how that appears. Depending on how developed it is, sometimes that will cause a bit of a different shape with how the pecs wrap around. The other posters really covered it though, and the pose is different, the shoulders are pulled back quite a bit in the ecorche ref…