Yeah saw this yesterday but the site was down, just like now. :P Can't wait to try the tools, looks very Cryengine-ish from the the screens i've seen. Model exporter seems limited, hope there some .fbx exporter on the cards.
Why would you rig your model in zbrush if you're not going to animate it? Maybe I'm just out of the zbrush loop, can you rig your model in zbrush and export that to an app that is capable of creating animations at exporting to a game engine?
No Maya export :( As renderhjs said all the supporting docs are really 3dsMax aimed. XSI has a small amount of docs on it but very lean on the Maya front. Maya works well though using the openCollada exporter and assigning materials in the Sanbox Editor.
Hi there, I was having just the same problem and at the last moment before destroying my whole pc with the keyboard I found out the way; export your model as FBX, (not OBJ) import your model now export as OBJ B)
Yea I think during the export everything thing gets compressed you usually get a prompt on what marmoset can support in your exported viewer. In terms of compressing it, I would leave to marmoset it does a good job IMO.
What does it look like in your 3d app? Make sure you have export normals enabled if exporting from max. Make sure to set the tangent space (in object properties) in TB2 to match where the normal map was baked.
I managed to fix it by changing a few values but now the subsar file is too heavy for my pc to export that I have to split them all up. For now Ill finish the trimsheet and then export everything back to UE4 for testing \o/
Thanks guys, I think ive fixed it. But now it refuses to export. I cant give any screen shots right now because im posting from my phone, but does anyone have any export setting tips?
Did you do all the standard "Freeze Transforms", "Reset Transforms" and "Unlock Normals" methods before trying the OBJ export/import hack? You should always be able to clean up the geometry in the scene without resorting to exporting/importing it.
I'm afraid I don't use Unity, frell. I'm a Blender user. I suppose I could try exporting to other file formats, but I know exporter scripts aren't always accurate, and tend to trash textures or something.