Things have been uneventful as I have been bogged down with work, and recently PAX! Which was F*cking awesome as every other year! Played Hawken and got an alpha key! So excited. Here is an update on the head for the sculpt! Will update with a body update probably later. Im having this weird Pitting problem as you can see!…
Thank you! Abvrpt, those sure are some sweet resources! I was trying hard to avoid the too-smooth look that the smooth tool easily achieves, so I made an effort to get some sharp edges. It does look kinda low-poly. I did put way too little time into the neck/chest area. I'm glad most of the neck is hidden by the hair,…
I mainly use the ClayTubes brush for adding/removing larger forms, since it's fast and kinda fun, and feels more natural to me than the Standard brush. I know a lot of people on ZBrushcentral use the "Rake" tool but I never got the hang of it. Flatten and Smooth brushes for ... flattening and smoothing forms, heh. I use…
No prob I know what that's like dude lol. The stomach to tie in with the reference would need to be wider at the very front if you look closely there's a contour around the stomach and that you need to extend near enough all the way to the edge of the silhouette shown in the reference. The characters belly is very wide and…
Sub-D modeling and box modeling are kinda the same boat. Just one is smoothed (turbosmooth/smooth preview with control loops) and one is not. Starting with a cube and building your mesh out from it along with edge extrusion (The way I learned) used to be the standard way to make characters before zbrush became the heavy…
The problem with these sculpting techniques is that they are just that - digital sculpting workflows. In Zbrush and Mudbox shapes tend to melt and sit next to each other instead of wedging and overlapping. Take the time to stop the tut for a little while and model a nose in lowpoly (no subdivision) with hard/edges…
I redid a lot of the gun... the upper receiver had tons of smoothing errors, the lower was partly hidden by the foregrip so I deleted the hidden parts. I added a charging handle, new grip [but now it looks like a pipe! Maybe 3rd time's the charm?? I'll redo again hopefully for the last time], and then took the rear of the…
Hey guys, Thanks for the words of support. The operation went smooth as ice. The recovery... Not so smooth today. Hoping it'll be behind me soon. I'm planning to just present still shots. If i could figure out how to get everything rotation in marmoset i might do a little turnaround though. As for rigging, never could find…
The hard edges on your toilet make it feel a lot less believable. I've yet to see a toilet ever have a hard angle like that. You should really either smooth it out with a chamfer or two, or give it the same smoothing group all around. In general, the textures are pretty boring IMO. I am not really convinced with the…
On a related question, did something happen in the industry that I missed? Or am I misinformed? My low poly modeling teacher is dead set against triangles. By which I mean he made a higher polycount, took out detail, etc... to make sure there were none. This was on a low poly (200 tri) head, not going to be smoothed or any…