Hi all I've hit a snag on this challenge. Not really satisfied with what I have currently. I'm doing all my texture work in 3D Coat, currently. Working on her weapon and base. I ended up doing more work painting the diffuse than I originally intended, and relying less on the sculpt. I think some things are working, but I…
[To be edited] A bit late to the party but I figured I'd start a WIP Thread for now to at least get myself started while I balance work and well...this! I will be working solo. For the contest, I will be making a throne room based on Moorish Architecture with a mixture of and elements found in harems and dens at the time.…
Sorry seems Polycount can be a tough crowd. The designs look cool, but the material seems a bit too costume-y/stylised at the moment that contrasts the realistic proportions of the person. Unless that is the direction you are intending. Do you have a reference board for the kinds of materials you want to use? It's hard to…
Hey, this is my character Naga. Now I am slowly looking for a 3d character artist job and filling out my portfolio. I worked on it at SkymoonsKyiv. Recently I was allowed to put it in my portfolio. And although the character is quite low-poly and is intended for a mobile game. I decided to present it artistically and put…
That's correct, I'm intending to avoid baking normals as I want to us fwn with modular components. I may have found my solution. I'm seeing some interesting/promising? results with adjusted topology. So we'll see if I can get this method working. Otherwise I'm going to have to go down the normal fwn route of simply…
Here's a quick update based on critique given. Aimbiz: your not the first person to tell me about the lighting not being strong enough, so hopefully this is a little better. Chrisradsby: Yeah might be a tad late to the scene, I had always intended on this being a small piece to begin with, I promise something bigger next…
ah I see what you mean but Im actually intending to do this like its a syndicate fps...think counter strike but cyberpunk agents and add a healthy dose of fully destructable environment and npcs to "persuadertron". I cant achieve all that myself so Im just making the environment as I imagine it would be in a game like that…
You've got some great exaggerated forms and pretty attractive coloring on all your pieces you've shown. I do believe the Over-world is too uniform in it's lighting right now I don't know if this is just a general first pass or not or how you intend to do lighting but it comes across as very flat. The mushroom diorama you…
@bonds0097 It is intended to just be a hipoly exercise, but I did consider doing a lowpoly bake. Although with some of the detail I added recently like the floral pattern on the chest it could get tricky... I don't really know much about texture baking. @AnimeAngel Thank you! I'm getting pretty sick of this armour…
Thanks, On question about the pressure sensitivity remains though. Is it a great problem? I read the same thing on amazon; complaints that the pressure sensitivity doesn't really work. Now what can I expect? No sensitivity at all or very little? The Software I intended to use was Photoshop - so without pressure sensitivity…