I like the idea about him, particularly the dice-staff. Also I have a weak spot for anything Cthulhu. You're making it too complicated though. The second design you posted was heading the right direction. Just give him a nice big simple wizards hat, perhaps made out of leather from some kind of fantasy beast if you want to…
I think the real question we should be asking is why didn't they just make Crackdown 2 didn't Mircosoft approach them in regards to a sequel after the first game. They were onto a winner with that, most of the top games companies have their golden eggs , Blizzard - Diablo, WOW Creative Assembly - Total Wars Rockstar - GTA…
@Negev: thanks Negev! :D @Doug: thanks for the suggestion, that's a good thing to know. I tried switching it to lavender before but didn't quite like it >.> So I decided to go with this orange/red color. I also started making some modular assets for this project. Decided to go with fantasy / medieval building style :) I'm…
Question regarding what kind of storytelling Riot is looking for... I know a lot of the character lore is currently being revised. I'm afraid of starting a backstory based piece due to the changing lore. Would a group fight scene have enough storytelling, or is it better to do a lore-based piece regardless of upcoming…
NICE! I really like the timing and the breakdown. The background in the presentation is a bit odd though with that line on the top, and also the framing. The dragon pose looks a lil bit silly with his legs spread open and a bit too symmetrical, it's hard to make it out whether it's facing the camera or the other way…
Vassago: Despite you often being on the opposite side of an argument from me, your comments are at least based in reality, and I often find them to be pretty informative. I understand complete why ephisians would piss you off, as he represents your side as if it consisted exclusively of bumbling idiots, frothing at the…
Along with the big issues that others have pointed out, it bugs the crap out of me that your buttons have down-arrows when you hover over/click on them, but they don't do dropdown menus. When I see a downward-pointing arrow (or anything that resembles a downward-pointing arrow, such as a triangle like you've got, or a…
haha, yeah I would like everyone to keep in mind this is being used by a huge orc boss dude. I want it to be somewhat realistic and fantasy at the same time.. As for the polycount, I was given a maximum of 3,000 polys to create this with...So I used every poly I could for the hell of it. Most of the polys are in the damn…
Make asset packages. 20 environment models or similar. Price it high. This tells people that you value your work. Stick to the genres that you want to work within. High fantasy, sports, sci-fi, post-apocalyptic, etc. Create a demo scene for your asset package. Stick it in the package with the assets. Use this to show off…
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