I like how she looks with the face paint. The images are at weird angles tho when high enough res to see, and the other images where you see here face and stuff are really low res. Sorta feels like you are hiding stuff, lol. Id like to see some clear images to give critique. The forms look pretty solid though, but it looks…
I'm using Blender. As for the texturing, I used vertex paint. And here's the wireframe the top and back were missing because I didn't model them, I was more focused on the face. Right now I try to match the front view of the face the most than the side view. I know some video games like Senran Kagura, Neptunia etc. that…
It sounds like the general consensus is that I should be going back a few steps; which sounds good, it's all a part of the learning process. I guess I thought the structure of his face came second to the rock details. It sucks I've made the biggest noob zbrush mistake. (I knew I should of started with the body) :( I'm…
hey rens - nice start with the sculpt & whooo! your skills with the pencil have gained a nice level up! ... i think the same as pliang about the face, its better to have it blocked in before doing the rest. i feel great fear when the concept/character/body/... is rendered and i need to get to the face - i fucked it up all…
Looks good, I like the design for the precinct but wondering if it's also going to have an interior, if not the places where the circular window are sitting looks like they're actually merged verts and all into the wall they're on which is giving a huge web of connection verts on the wall face that the window is coming out…
i'm assuming he did that so he could mirror the face texture. personally, i would have just grabbed that poly and given it unique space, but this works. it's a shame her mouth is welded, given all those loops for animation. her face seems awfully shadowed - hard to tell from the angles, but i think she's got a bit of a…
still working on this bout 1 month later, idk it is keeping my interest dcided to post an update been a while, if its funky i am trying to sort it out, this is 100% has been just 2D no 3D cheateries since i actually want to learn how to do this away from the p.c. Did the front facing feathers, need to fix that lower…
Do you have a concept and references you're working from? It would help to see those. Have you thought about texturing approaches? My first thought is to leverage trim sheets, but that will require a bit of planning on the reuse of similar shapes. You could also avoid normal maps for most parts, instead leveraging bevels…
I think there's room for programs like poser, but not on a forum like polycount unless there were some really heavy modifications. The question is, are you using poser as a tool, or as a crutch? Programs like poser can be dangerous to the industry because if everyone could move some sliders and have REALLY cool awesome…
Hey Polycounters, I have a question/in need of some help. I have been wracking my brain trying to figure this one out for a while now. So I have this tool that lists the stats of objects in the scene. The last column of my tool lists the number of materials you have assigned to the faces of each object. This works fine,…