Jim Jagger has a Align Animated script, used it just this morning. http://www.jimjagger.com/Pages/Tools/index.htm It aligns one object to the other and sets a key. Really handy for baking animation. You can also save/load animation. Animation > Load/save (2010 and up). File > Load/Save Animation (2008-09). In the curve…
Ah, that function worked (almost, a minor issue). I created a new Input Variable called Row_Select, set to Float. I then found the Offset on the Transform 2d node and set it to an empty function. The function was simple, a Constant Float set to 0.0 and a Variable Get float set to Row_Select. They then got piped into a…
yeah...it sounds to me like a problem with the mouse cursor projection into 3d space when using the transform gizmo, which I've seen happen when people use tablets/touchscreens to navigate, and again when guys at my last job custom wrote a new gizmo...but I've never seen it with just a mouse. Maybe a keyboard key is jammed…
Centimetres, because it's maya default. Although I often have characters which are build to be meter scale (1.8 cubes high) even though that means they are tiny. If the model goes to unity I change the units in the fbx exporter. A clear import / export chain from / to modeling is crucial if you don't want to guess values…
i see you have the viewport ambient occlusion on. its actually pretty handy to have on because it actually tells you if your normals are flipped or not. after duplicating and scaling -1, try freezing your transforms. maya should now correct the normals on negatively scaled geometry when the normals are frozen. your second…
[ QUOTE ] and WTC7? was built over a electrical transformer station and had been on fire for over 7hours before collasping. how come no one ever brings that up when saying it was 'demolished'? i learn more about what really happened with these things by watching an hour of the Discovery/History Channel than in 100+pages of…
I soo wasn't looking forward to this movie. But it ended up quite good and action packed. And since the writers of this movie are the same guys writing the Transformers movie I couldn't help but to check it out I loved the face off scene aswell. It was done SOOO much better than the second movie. The end scene was great…
Without breaking NDA I can say that PhysX is more capable of anything Havok can (currently) do. I'm not sure what Ghost was playing on but we were getting 45+ FPS with a decent machine plus the physics card. 3D transformations are just one of its features. However, I'm not a fan of the idea behind it nor the actual…
I take it UE4 freaks out when you import that fbx then and it's not an ignoreable error? I don't know how to fix that issue personally. Depending on what you need, you could make a new new bone hierarchy and position them where the problematic bones are in not too much time. That's what I would do unless someone else…
The simplest way is most likely Houdini. I tried out the slice modifier method mentioned by Eric too. Its fairly straight forward to set up, but my computer was choking from the many instances. I was basically laying out all the slices at once and make one shot. Getting textures from the mesh to bake into the volume is…