No seriously... excellent. The only thing I could say is : what's this poor rope on the belt ? I mean, the guys is full of designed stuff and he uses a rope for the belt ? ^^ Or maybe it's an ex-hobo and he really likes this rope ?
@TeriyakiStyle Unibrows are going to make a comeback man, just wait :wink: In all seriousness good point I saw it myself and was wondering how it was reading, I'll either shorten the eyebrows or reverse the angle on the inside tip. Thanks!
A wireframe viewport render as requested They are usually as clean as i can possbly get them with a certain topology, i take my ship models seriously ;P! So this is the Scimitar bomber of the USN faction. Will post more if requested.
You're going to jail, because you made a thread admitting you stole someones design.:poly124: (Does that constitute I.P. theft?) Seriously, you must have eaten lead paint at some point in your childhood!
Sign me the fuck up. Seriously though, I went into Persona 4 not sure how I could like an RPG/Japanese highschool Life+Dating Sim. It's in my top 10 of all time now though.
This is great. Now I have something else to be grumpy about with the youngsters. "Back in my day we had to read the technical talk stickies to learn how to bake properly. EVERY POST!" But seriously, nice work Joe!
Nice creations! I haven't tried creating anything catapultish yet, i'm still trying to get a decent flying machine going. This game is seriously fun though, i'd recommend to anyone that wants some sandbox destruction
I SMOLDER WITH GENERIC RAGE. Seriously, I need another cup of cliche because I CERTAINLY DON'T GET ENOUGH OF IT ALREADY. That last sentence used some MASSIVE sarcasm caps. With all that aside, it looks fun
you really need to work on your texture skills. j/k lol, but seriously, its hard to tell what's going on with the armor, like what is armor and what is not armor. Do you have any concept art?
I seriously don't think that they're animated normals, I think that it's just simple cloth simulation. I assume that they've applied cloth simulation to the character's cloth and then attached it individually to the mesh. Any insight on this would be appreciated.