I think there are valid points to be made from multiple points of view here, but calling people "brainwashed sheep" is a terrible way to attempt to convince them that you're right. The irony, of course, is that your post comes off as so extremist that I doubt many people here will even care what you have to say. Is IP…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
after looking at images longer than last time, i've got something i wanted to mention :) 1) Guard outpost. Note: letters correspond to ones on the image attached. a - metal window frames are too thick. They are thicker than the wall which is wrong since window frames don't have same thickness as the wall, unless the wall…
Characters, characters, characters! In order to get this project done with the amount of characters required you have to love and embrace modularity. As part of pre-production, I built base meshes for the different races in our game. These meshes are just for the purposes of massing. The t-pose chosen has the shoulder…
interesting topic To break it down there are 3 strings here: * Industry * Kids * Gf Industry : Looking at how it seems, there are two types to enter the industry, starters who got lucky somehow and people who are just really good, if you are of the latter you will probably get other opportunities. Kids: sorry man, I know…
Nice improvements! You're getting pretty close, I think. If you want to add AO without abandoning tiling textures, you could just do it with a lightmap, depending on which engine you are using. I made a quick paintover with a couple more suggestions. Most of these are just intended to get it closer to the concept, assuming…
I disagree with most of this post. When I was learning, I spent much longer on portfolio pieces. The camera in my portfolio was maybe 2-3 months for a pretty simple prop. I believe that learning the fundamentals and not rushing through projects is more important than hitting an arbitrary deadline. I see tons of people ask…
I know this may not be the answer you are looking for but you could Try MODO. MODO is being picked up by more and more artists in the games industry if what I see on Polycount is indicative of anything. It is also much cheaper than the full price of 3DS Max or Maya and has quite cheap upgrades that are actually substantial…
thanks folks, but i forgot to make the mag lol it's just a max scanline render with light tracer, a single blue skylight, and a single shadow casting omni. after that i have some max effects to bump the contrast and morph the colors, giving me the result you see in just one click straight from max. yeah haha i have to…
Another update! So you know its Monday! Weekly Update #6 I’ve got something a bit different this week, I wanted to show how we transition from a basic layout to an environment that tells a story. Both screenshots have been taken from the same location and belong to the interior of the manor stage I previewed last update.…