Hi Polycounters, I started working on this scene, I am kinda lost with where to go next, as you can see I have blocked out some shapes. I am also having problems trying to get the tree leaves to look right. Decal pass will come much later. Any ideas/paint overs are highly appreciated. Thanks
I used Vue for a few years decade ago and non stop hated it . Nothing worked as intended there. Always a kind of fairytale or somewhat more procedural style and it took really forever that time. Non stop bugs and glitches all the time. Haven't even tried it since. People did wonders with it although. Nowdays I believe a…
Hi, today I got a small update to my scene, I modeled steel deck, doors and tweaked the colors a bit. Probably I will add some more decals onto the big gate, for now its a bit uniform I think. In next step I finally gonna work on the capsule.
Progress update: Worked on some wet asphalt material, modified some materials from megascans to achieve the look i was going for and vertex painted the unequal wetness of the floor . And then added variable tinted lights and a little more progress added props and materials. Still a long way to go with decals,lighting and…
At this point, I have been working in the material editor in Unreal and getting the lightmaps under control. I ended up modeling some more pieces to add to the scene nothing big just some crates, tarp, and some decal signs. I worked on the lighting and will probably come back to it with fresh eyes.
Alright, reworked the texture a bit and made stuff more defined. I also added some more small detail both in the normal map (thanks ndo2) and in the diffuse. Such as decals for scale reference. Here's what I have so far: Please let me know what you think! Cheers!
Thx, that script is just not working for my problem files, they still turn it off but every other file that i open after it turn it on again which is already a big help. Maybe it could work if there could be delay before the script runs? But then again i have no idea how max script works.
Generally looks good. As other have said the lighting needs some work. Its just too dark in some of those areas. Also those wall are visibly tiling in the last picture. Should add some decorations, decals like torches, cloth hanging, broken chains etc. Keep it up!
Hey guys, Sorry for the delayed updates. Put a wee bit more work into Midna. Added quick polypaint, adjusted her face proportions a bit, started working on her crown, and I added her skirt. I would love some critique if anyone is willing! Thank you for looking :3
Oh that is fanstastic thanks. One thing which I have noticed is less resolution in textures., Some decals can looks "blurry" otherwise else is great. Anyway I would like to ask you how did you get these textures from files? :P I tought it is encrypted Thanks!