Thanks! We are glad that You like it. If we talk about bricks - yes good point! Unfortunately that's not so easy in UE4. Ofcourse you can use expensive planar reflections and everything is perfect(except 10FPS drop). For vizualization is not a problem at all but for us... we really want try to make scene game-ready. And…
I'm sure it varies from studio to studio. But in my case, I'm assigned something and I'm expected to put an amount of time on it. If my art director thinks that too much time, or too short, they'll talk to me about it. When coming up with a time frame, I'm thinking about the following: -How long it will take me to complete…
Hello! Thanks a lot for your comments, I really appreciate it :D Qdwach, With time I do less in max, I will post soon a video of how I sculpt grineer and you will see that now I just start with a really simple greybox. I still do it in max because I have my setup with a character and all, and I can send it to the engine to…
@Justo Thanks for the feedback. ThomasP is a beast for sure. Have to study the way he does hair some more. :) About the eyes: I talked to a character artist at work after doing some tests and we both agreed that most of the specular highlights should be produced by the cornea. I tried turning the glossiness of the…
Really epic character you have there, thank god you had that superb concept art and awesome skills to make it look even better. /claps Also, have you ever heard of Riot Games? They are the company that makes the game League of Legends, there are a lot of custom characters that really remind me of this eagle here. They have…
Thanks for all that advice. This explanation of storytelling was especially helpful. After narrowing it down I'm thinking of going with the Inn at the Thunder Plains. A few reasons would include that it's lesser on modeling, I found the concept art for it, it has a controlled space with minimal guess work (tight concept)…
Thank you all for your critique, I'm stoked to hear from you all how much you think it resembles MoP! :D I definitely see what your talking about as far as composition goes and not having a strong focal point so ill try to work on that. I'm not going to lie trying to tell the whole story in one jpeg was way harder than i…
Make an estimate of how long it would take to re-do each of the animations. Include the $ amount this would cost to have the lowest-rank artist on your team spend the time to do it. Or whomever would have to do this tedious task. Also include the schedule offset this would require (this artist's other tasks have to be…
Ott - I'll try to get a screenshot for you once I get back to my home computer. kdm3d- Ha, thanks for the suggestion. I'll try that out to see if it fixes the problem as well. Like I said, taking off the Textools checker map and exporting it again seemed to fix the problem. In the shot I posted, behind the messed up UVs,…
Thanks for the crits its my first model from the ground up, I have made patchwork models in milkshape3d using bits of other models and I only started messing with that 3 - 4 months ago. I broke the bank getting Max AND Zbrush 2 but I needed them for a mod and I have been meaning to learn 3d modeling for years I figured it…