Any Francis D. Ching book: [ame]http://www.amazon.com/Visual-Dictionary-Architecture-Francis-Ching/dp/0471288217/ref=pd_sim_b_5/191-6313225-4471965[/ame] (check the "Customers Who Bought This Item Also Bought") Syd Mead books. A lot of out of print books but you can check his enviro stuff online for technique and design…
Alright, I'll chime in recently, I really enjoyed the boss of portal--there was a lot of story-build up to that encounter--but unlike most games, I didn't actually realize how much was being written. A lot of games go over the top with trying to be super involved, overly emotional, and 'over-written' just for the sake of…
The first question there is a big topic and one that requires a lot tutorials and a lot of trial and error to fully learn the process. There are many decent tutorials around some you can find here http://www.learning-maya.com As for your second question, Normal maps and bump maps are not the same, but they both work in…
I dunno, that scene looks to be simply two characters surrounded by nothing. My guess is that the player is in a scenario at that particular moment that gives him limited freedom to move. I expect theres a cut to blackness or something to disguise any transition back into a non self shadowing world. The bottom line is, I…
The best way to get the most flexible arcade system is to build your own. Of course, in this day and age going for the full stand-up isn't as appealing as it used to be. Building more flexible controller setups is the preferred method. You can't go wrong with Happ. They sell the exact same models of joysticks that are put…
Well, I'm sure you remember that the player ship only collides with bullets with its center pixel and I don't think the bullets should be any smaller as that'd make the game easier and demand more bullets. It was written for the ancient X68000 computer and apparently already uses a hack to handle that many bullets at all .…
tip on shading in your concepts that I could have done with a long time ago. Dark and Light area's are more than where you expect them to be, it seems your shading leaves mostly midtones, which is what makes your concepts look fairly flat. My advice would be to start off with a perfect gray layer. then a colour layer on…
Alright I'm just going to explain this in text for now because I don't have a lot of time to break this down with images but I'll get down to that in the future. The thing we wanted was to have a very artistic approach to the whole painting part so I wouldn't have to bother with making sure I am on a "correct" layer when…
The Game Outback (working title) is poised to be a highly replayable, VR supported, 1-4 player cooperative horror survival title for PC. It will bring the immersive and truly terrifying experience of a high fidelity single player horror game to a multiplayer audience. The Role We're looking for talented 3D environmental…
Thanks for replying. - Base Surface > Specualr Quality > Ver High (128) doesn't fix it - Switching HDRI to one of SP's default HDRIs doesn't fix it - The scene is setup for PBR workflow. Project config is: OpenGL and Color Configuration of OpenColorIO with Substance config (defaulting this also doesn't fix it). The shader…