@Zombiecrackers That's a really cool pattern and inlay. @Kazperstan Still loving that pattern, gotta try the tips you gave earlier as well, thanks again! @Freezy Demon Nice work, I'm so happy I don't have to walk across a floor like that daily. @derphouse Got something going there! What would've made the scratches? Would…
Mr.Kite did a really good job of creating multi-armed anatomy. http://www.gameartisans.org/forums/showpost.php?p=36275&postcount=110 Dude rules. Arm usually starts with the pectoral, and ends with a latissimus dorsi. Try to incorperate those into your anatomical design.
I'm a fan of AoE. I'm a 3D modeler and would love to get into this medieval world. My portfolio is at: https://mrgesy.artstation.com/ Email me if interested at mrgesy@gmail.com
CACTUS ON FIRE yea - i thought about that. even the idea of painting the cityscape on the skybox itself - def lacking characteristics in the distance. @mrgesy ha - funny that you mentioned that. the scene orig had some reds & yellows for lighting - maybe i ought to add those back in. ;) the skybox is from the unreal…
@IlyaIvanovArt: I feel honored by your gif! :) )) @MrPie: happy to hear you like it! @luthyn: thanks for the compliment, this gives me smile and strength for future projects!
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…
There is no specific shader for non-pbr stuff yet in Painter. The final release will allow you to load any shader though, just like Substance Designer. In the meantime, what we added in the latest build is a converter at export time that generates a specular map out of the roughness and metallic maps. It's an approximation…