run a HI-Solver from the rotator on top of the base to the nozzle pivot. there should be 1 pivot between start and end. then animate the IK target from A to B.
Eh? It's just done in the texture man. A reflection mask is a B&W image . white = relfection black = no reflection Are you trying to do something else fancy with it?
Hey thanks for not sucking. I listened to this and dug it. The mix was a little rough but I liked that. Didn't feel too clean or overworked. Keep em coming. B