The panels were baked from a simple hipoly mesh, there's nothing special about them really. Did you check out the making of tutorial on http://thiagoklafke.com/modularenvironments.html ? There's an screenshot of one of the hipoly meshes used to bake textures at the bottom of the tutorial: Hope that helps!
great tutorial, thanks. would love to see a tutorial on skin shading at some point. right now all the samples i see seem to have a greenish tone to the skin and i am also having a hard time getting the right skins colors.
Glad I could help. Here is some lighting tutorial that will help you a lot. I learned the basics from it only. https://www.youtube.com/watch?v=grN5Yd55UIM&list=PLqfZolvobgUDAm-c41cDR8NDA79UKuN4b He has more lighting tutorials on his channel. - Bajwa
^Following a tutorial is great for doing your first project similar to it, but it doesn't show that you learned anything or know the concepts or ideas presented in the video. My suggestion would be do something similar, but different enough it wouldn't be viewed as just following along with a tutorial.
Hi PeterK, Thanks for the tips. The tech I've used is very similar to that tutorial but with a bit darker colors and some black. And also I've seen the tutorial before ^_^ I've trying to implement the crits I get as I go ^_^ Here is the progress so far:
We've got a short tutorial that covers lighting and presentation here: https://marmoset.co/posts/toolbag-3-lighting-presentation/ And a number of other user breakdown articles that cover character art materials, lighting and presentation: https://marmoset.co/category/toolbag-tutorials/character/
Thanks for links dude! I am totally super new to UE4! Tell me something (I might sound totally retarded here, bear with me :D ), Are those UE4 tutorials by the UE4 team really good? Tutorials link here: here
I ran into the same issue where you get to the part of the tutorial where you link the actor to your TextureRenderTargetCube, the texture doesn't update like it does in his tutorial. If you simply ignore this and create your Static texture anyway, it works no issue.
I found Geodav's tutorials to be really useful for this - they're written for UT3 but are still really good - easy to follow and takes you through all the basics of modelling, rigging and importing a custom weapon: http://sites.google.com/site/ut40kmod/UT40k_mod/ut3-video-tutorials
It's a start. Try for more color variation, and stay away from using different shades of the same hue. Here are some nice little tutorials: http://www.furiae.com/index.php?view=gallery http://www.gfxartist.com/features/tutorials http://www.cgtalk.com/showthread.php?threadid=227727