I've just uploaded the v0.1.2, which should be a lot faster than the original one. Also solved a problem rendering a frame of time. next: vertex normals with smoothing groups and irradiance. thx
I now tend to model with a material set to 'facetted'. At least you always see what youre doing, and a turbosmooth of 2 or 3 makes stuff completely smooth anyways. Problem solved!
tks a lot for all the suggestions posted here. I had this problem yesterday and reset x form solved it!!! I also had to flip my normal but then it worked fine tks again!!!
[SIZE=+1]Why Is My File Crashing? A Short Essay On Reporting and Solving Bugs and Crashing Files[/SIZE] By Neil Blevins May 19th 2006 http://www.neilblevins.com/cg_education/file_crashing/file_crashing.htm
Hi! I have a strange problem with welding vertices in 3ds max. Here is the video where you can see the problem. The scene can be downloaded here(Max 2011). Did someone knows why this happens and how to solve it?
What support told me was that Toolbag ray tracer sees each material as separate object. Converting your model to a single material should have solved your issue then (it did for me.) @Sreliata
Start modding or making games. Do anything that has to be done to make publication happen. You'll figure everything out, just focus on chasing interest and working hard to solve every new problem.
Hi there. This might be a couple months too late, but I remember solving this issue by switching the tangent space in the Marmoset baker. From 'Marmoset' to 'Mikk /xNormal' It may also be an issue with a mismatch in smoothing groups
Ok, I think i figured it out on my own after all. My cage was just too small and increasing the distance at the places where it didn't look right solved the problem for me.
Sure. If ur physics chunk mesh disappears, before it touches the ground. Go to World properties, collapse the zone info tab, and change the kill z from 0.000 to like -200. That will solve the problem.