Total War looks awesome I'l be having that soon. Do you know if your on GameDevMap.com? I have seen way more studios on there than that wiki list although its poorly maintained. Many of the links on GameDevMap seem to be broken or linked to studios that went out of business years ago.
I remember when playing a game meant calling up your friends (on a telephone that connected to the wall) and having them come over to the house (with no concern of quacks and weirdo's) and setting up a table for a round of Ad&D, Car Wars or some other rpg....topped with pizza and coke. What happened?
Hi, I would love to inspect the MegascansGoddessTemple project from the Marketplace unfortunately i dont have a RTX Graphics card yet so i cant really open the project (Its stuck on 39%) is there any way i can disable the RTX of this Project without opening it?
Hi, Time to start with a new project, this time around I'm going for an IWI Tavor SAR. The design is quite cool and you don't see many of these out there so I though I might just give it a try. Here is the high poly-version: An this is the low-poly model: Unfortunately, now comes my least favourite part: UV unwrapping...…
Okay so I have my highpoly and lowpoly of a gun modeled. So basically my question is what would the normal workflow be from here with the symmetry modifiers and unwrapping? do you just collapse them and proceed normally? or is there a way to unwrap one side and then have the other side be overlapping its corresponding part…
A neat little art pack for game developers. I've been working on variations of these for more than a year now, these are modified meshes, updated texture resolutions, a new fresnel/reflective shader and come completely driveable right out of the box. They also have NGUI touch support built right in!…
after becoming really familiar w/the norm process. i am just curious if the best way to dup geo w/norm maps is still the process descrbed by poop. you know the one where you move the dup'ed UV's over off the render window.
Hey guys, I was just wondering what the best way to post up wips of my models is for critique? At the moment i just take a 'Print Screen' of the 3ds max viewport and upload that to Imageshack, and also use the Shift + Q render screen to take a render of my model to go with the viewport screen grab. As you can see im quite…
Hello everyone! I am having trouble baking normal maps to my BAR 1918A2. I have baked normal map before but on this one it always comes out broken, no matter what program I try. I have tried SP and Marmoset for baking but to no avail. Can someone take a look at the files and tell me what I am doing wrong?…