3DS MAX LIGHTING TD Location: Los Angeles, CA Duration: Approximately 3 months Qualifications: -->Must be able to create complex lighting schemes -->Must have strong knowledge 3DS Max -->Must have experience rendering in layers -->Experience UV Editing techniques and tools -->Must be able to work in wide range of styles…
I drew a quick picture to show what I ment about the hip: The red line is where I guess your current axis of rotation is. The green is where the axis of rotation should be, and the blue shows where the fold for your skinning ( how the vertexes are assigned to the bones) should be. Now before the acusations start, the…
[ QUOTE ] [ QUOTE ] About the teaser site's background image, do you all figure that's supposed to be Shockwave? Interesting choice, if so. [/ QUOTE ] On http://www.transformersmovie.com ? I'm thinking that's Megatron's right eye. Shockwave is a cyclops. [/ QUOTE ] Right, and since they only showed one eye I thought it…
Hi everyone! I've been working on re-lighting my previous project to achieve better static lighting that has more visually appealing. This is what I came up with, Would be great if I get some C&C on this one for any improvements, like what can be changed in new lighting or whether old lighting is better with some tweaks.…
The tiling texture along the walls isn't what I wanted, so I'll be changing it. The lighting is also experimental right now, there will be a hole in the ceiling where the sunlight is popping in as well :) Oh, and not all my textures are done yet :P I know my lighting is too dark right now. I'm experimenting with UDKs…
Thanks Asher, that all makes sense. I'm also changing the wood material a bit more, it wasn't looking right in this scene. The lighting might be off because I used preview for the screen grabs. I'll watch the videos though gab, I definitely can benefit from them.
Already looking so much better. I think you might want to get those dark shadow areas a bit lighter, the contrast is pretty harsh right now. Thats just my taste, but if you look at some of the ref posted earlier they don't have such harsh lighting.
It is not awesome yet but it is almost there. Right off the bat i would add torches or candles something to light the houses at night. The wood thing on the water that looks white needs to be fixed. The barrel textures are dark can barely see any detail. The towers are nice the trees as well. Keep it going.
https://www.artstation.com/artwork/LVlg0 As much as I like the original environment, since it's available for free, I thought I'd give re-lighting this corridor a shot with 4.16 - drawing inspiration from DOOM, Blade Runner, and the Palisade levels in Mankind Divided. The sci-fi theme was an interesting excuse to…