No, one 1 32 bit image is likely more efficient, less texture calls. However, 1 32 bit image is the same vmem cost as as 2 24 bit images. When we think about it that way, we can do some cool stuff with two maps: 1. 24 bit full color spec 2. 24 bit combo map R. Gloss G. Glow B. Reflection mask Or any other creative…
I just set the resolution to 4096 across the board - are you using a viewport background image or textured planes? I find planes with the ref image applied as a texture look crisper than viewport backgrounds, and Max 2015 is lacking the lock zoom/pan feature previous Max versions had so you can't even use it as a proper…
Ah, thank you very much for the interlocking image. I was originally doing that, however I then found several images where they had become intersecting. It was strange to look at, as I was trying to work out why they weren't just falling over. I will however change that ASAP, so they do interlock. The Roof extends out in…
I agree about the image stripping. When I was making the final texture sheet image it was painful I wanted to show off each full sheet at 100% resolution but couldn't. I'd be happy with a stripped image that linked to a full sheet. That way the submission thread's aren't being hammered quite so hard and people get to see a…
The proportions looks good, but the head and the boots are bad. Try to use some refs. You can load a ref image in zbrush background if you want, got to the texture menu, Image Plane sub menu and load your image. Then you can pan it as you want with the sliders and reload it a different sizes. It helps a lot. I don't know…
Thanks for the pointers.It just dawned on me that Photobucket automatically resizes my pictures.The first two were actually 853 x 480 px.I rendered out new images from Maya at 1280x720px,uploaded them at once at Photobucket and they all got resized. Changing settings in the upload options didn't change anything.Is…
Hate to break it to you but it looks the same just flipped. And if it looks bad than it's just plain bad. It's a known issue for hundreds of years. Your brain gets adopted to a certain "view" of an image really fast and since it takes a while to produce an image you generally stop seeing most of it's lapses and…
Yup, just clamp the area you want to use to extract from texture. To combine 2 images you multiply by 0.5 both images and add 0.5 to 1 of them. Then to extract you clamp base texture with min 0 and max 0.5 to get 1st map and min 0.5, max 1 to get 2nd map. You can also multiply by 2 to get them back to their original range…
Understand what you are saying but both image and profit relate to each other. If a company loses image it loses sales, if it loses sales it loses image. Not being supportive of Steinberg's practises regarding the dongle as it personally cost me but Autodesk have always given me good quality service. If Autodesk lost too…
Zac, the funny thing with that image is, it doesn't actually look good. You're just providing an image and saying "X game did this, so it must be correct". But the image itself is a very clear and obvious example of what inconsistent texal densities can do. I would wager to say that the character in that screenshot would…