Well there used to be a way to get into advanced properties for actors in UT2004 which is how I used to change stuff like that w/o having to create a new class, but a quick work around hopefully not worth a slap on the wrist is to right click your jump pad, copy, then open up notepad or whatever and then paste. Find the…
@BradMyers Thanks for the feedback. I'm going to take your advice and not do the likeness of my teacher, haha. I am definitely considering pushing towards a more stylized look then I originally considered. So last night I started the base to start the sculpt from. I need to finish the hands and the face. Thought I would…
What b1ll said you should take as religion at this point. You may have "been building models for a while", but he's been building professional models for a very long time. Have you seen his work? It's very nice, if not incredible, every time. Other than all that model work, those weaves you are using really bother me. I…
As CV for the USC Games' program in general, here are previous games that the program has finished and "shipped" in previous years, and/or currently developing. This is the quality of games we've been able to create in less than a year each. Some examples of Final Games in year's past: Blink - a Stealth Action game…
I am back again =) Guess what! I decided to join the project B) Still can't share much details but want to ask your opinion on one thing. This platform/engine will offer to the small (could be not small actually it doesn't matter) dev teams or solo devs or even persons with no previous dev experience all the necessary…
I know "it depends", but there is some universal range from "wow that's fast" to "omg we shouldn't have hired this guy". One day would be considered fast, but what's the maximum time? A month?
Hello! Joao ohh, thanks for the advice. Yeah, I will do that, I always do copy and paste in all my socials, but yeah, I need to change that soon I will post the final render of this environment. Currently, I am working with the lighting
uh why dont you copy and paste the chamfer with desired settings.. pasting it with all objects selected (it works like instance then) or just paste individually per mesh and change settings to your desire without having to reduce segments.
Thank you guys, it turned out somehow like this. I'll take a closer look at everything you've offered me (unfortunately, I've been working on it for the last few days) and explore the possibilities of optimized texturing. At the moment, each such 'module' contains a separate unique material plus decals. The result,…