LowpolyTroll: the reason the second one is so eye-bleed-neon is because that's the level of saturation you need to get things to look "normal" on the Nintendo DS.
I used the healing brush since it was invented and just realized the patch tool is way better in cs2 as they seem to have improved it's blending from cs1.
Looks nice holden. The flames could be a great deal brighter, though. Additive blending = awesome. http://img61.imageshack.us/img61/5638/choldenfireus1.jpg
Quick question, is there a way to have any materials applied on an object that is currently in the asset browser just be switched with the ones inside the blend file you are trying to import it to? My materials are named the same but it still adds new materials.