Yo KMan, Mario Cart was rocking, I love the rounded courses and the animations are crazy. I am also hoping to get a bid on Asteroids a GBA Color game from 1999, plus has the original Asteroids built in the game. I loved retro Asteroids, I once spent nearly 50.00 U.S. bucks on an all night Asteroids arcade playing binge!…
"so it basically does what regular IFWN scripts do as well (first example, the box with dimples)" result is the same, but it is doing it in a completely different way. IFWN always takes mesh as a whole, calculates normals direction based on angle and face size and if face is bigger, it receives whole normal information.…
This 3D character, Eva, was created for the "Reallusion 2024 3D Character Contest." It is my first model developed using the Character Creator 4. CC4 features an intuitive interface that allowed me to easily modify the body shape, skin texture, and hairstyles, making the process of designing my character both simple and…
Job Description Here’s the Deal We are a full-service esports company that creates, manages and monetizes competitive video game leagues. We build a title’s competitive community from the ground up, growing it into a unique, professional and world-class esports operation. We manage all league operations and produce expert…
Job Description Here’s the Deal We are a full-service esports company that creates, manages and monetizes competitive video game leagues. We build a title’s competitive community from the ground up, growing it into a unique, professional and world-class esports operation. We manage all league operations and produce expert…
For the topic of Maya, Max and Blender, does it matter when it comes to portfolio nowadays? I mean specifically for modeler positions. I know that in archviz it seems Max is still widely preferred, but when it comes to games it seems not to really matter considering how many jobs list "Maya or equivalent" or "Must know…
@zachvance Thank you for your kind comments :D I really do wish Im progressing, itts hard to tell these days for me : ( And Hello people of Polycount! I kinda avoid posting 'bad' works here, because altho this is my improvement thread I feel very self conscious about uploading works that I don't like, but for sake of…
Well this is a pretty terrible NM thread, probably the worst i've ever seen on polycount. Congratulations! First off, as stated multiple times you need to understand what a normal map is and how it works. This has been explained here already so i will skip that. Now, if you understand how a normal map works, you should…
40 - 44 hours. Sometimes more, but that's voluntarily. As team lead I am responsible for my team and if they need help I can't just go home. On the othe hand, I am also responsible for giving them the work where they may need help with. If everyone strugges, then I have to stay, because it's me who caused the mess in the…