Hey, The texture is this: http://imageshack.us/a/img46/5141/9cyc.jpg Unfortunately I've been using it since my college years and don't remember where I got it to give credit. As I'm planning out my materials and memory consumption I create every texture I'll be needing in PS. The grid is used as greyscale and added over…
Hey guys. Here is another update on the board with it in Sketchfab. [sketchfab]8b7c3e45e9034c478fcaf59a90642fb1[/sketchfab] Talador Hearthstone Board by gunzfire on Sketchfab Textures of the corner pieces. 512x 512.
Exactly. Engines Mip in powers of 2, so try tI have your atlas divided more evenly. Ie, have every side of every atlas element a power of 2, so 64, 128, 256, 512, etc. I wouldn't reccomend atlasing in thirds like you seem to be doing.
Now that I have the blockout done (some things will of course change while i'm doing the final assets), I'm going to move on to making the final asset for the Tower (the one on the far left of the last sketch). Because creating the textures from the UV snapshot is somewhat time-consuming, I'm going to be very smart about…
Did abit more tonight, got some lights and the door to do tomorrow, ill throw in a few more screencaps this time. Image - compressed for Polycount (36KB) Image - compressed for Polycount (51KB) Additional screencaps Image - compressed for Polycount (58KB) Image - compressed for Polycount (90KB) Image - compressed for…
Sorry Eric but the Unreal Engine Marketplace price tells us "almost" everything we can expect and have to know about quixels price strategy. If this is not a bad joke, this is a brazen clap in the face to all your potential customers, especially after teddys long talk, we like to make it affordable for everyone. How every…
My experience with my Huion has been a bit different in that it's super sensitive to the point where it even detects the pen if I have a thick sketchbook on top of my tablet. For me the sensitivity is great and the driver's haven't crashed on my at all. I'm coming from an old Bamboo Fun that only had 512 levels of pressure…
Updates: dropped the pallet texture down to 512s (thanks to the harsh but fair assessment of Tor Frick) as they were way to high for a simple game prop, seem to have lost a lot of detail, which will teach me to not use unique textures for such simple props. Added oil drums, these do have modular textures and I've created a…
I haven't used Unity's terrain system, but in UDK they force you to use a height map that has the same number of pixels across, that the landscape mesh has in vertices. So if the landscape mesh is 512 vertices across, the map has to be 512 pixels across. Also UDK requires the height map to be 16 bits per pixel (not 8 bpp,…
Our third task in our 3D course at TGA. Modular building of a (old) restaurant in Malmö. We used photos of the building for textures and reference to replicate it in 3D. 3 weeks in total, half time. I think I just about squeezed it in two weeks time since I started on it a week late. We were limited by at most 4500 tris…