Images are higher resolution, smaller file size, and easier to view. You don't need a special codec or viewer to look at a 1280x1024 JPEG image. If you don't have animations or scenes then I don't see why you'd want a demo reel. There are a few exceptions to this, for example if you do a super good job of presenting the…
Shotgun- To me I think the surface texture would be more rough than the image I posted. I imagine my Hunter traveling through all kinds of weather including sand storms. Due to wear and I tear I think his metal armor surface would look more stone like in certain areas. I might tone down the normal map some, plus you wont…
Yea the way I've made them in the past is pretty simple. Make a photoshop image of what you want the pages to look like, open them in image ready and cut them up into sections and create links where needed. Export as .html, then upload the html's and images to a web host. Might not be the best method but its easy for a…
I have been working on a new skinning feature: the advantage is that the whole skin can be defined in a single eye-readable PNG or GIF image. As long as the reading order (top/down left/right) is the same it will work. This also means that you can basically define the size of each tile element the way you want and the GUI…
Depending on the brand of laptop...there might be an image restore..if it's still under warranty you can usually call the company you got it from and ask for a copy of the image restore disk...it will set everything back to factory settings ..so no futsing around with loading drivers etc....It's standard on most Dell, HP,…
Ok... the menu wasn't offset enough to stand out enough as a sub menu. Again, I'm using IE7, which is in beta, so I'm always cautious about stating problems. What I mean by borked is, the images are showing up larger than the space you proved for the main content (the gray area in the center). So the image appears under…
Awesome stuff. I have to agree with Richard a bit on the wrinkles. They're tricky to get to look natural. One good way to model them is to project an image of pants onto your model, then model the wrinkles in your geometry based on that image. Using a reference image works too, but I find it's hard to figure out how the…
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Honestly, your portfolio isn't bad. It's not super strong, but I've seen people land jobs with weaker portfolios. I think you need to condense each project a little: There are too many images of different angles. Maybe condense your material balls all into one image instead of having a different image per ball. I want to…
Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…