I will take a look into these later, as I try to reproduce the crash.(First link not working but I assume its a guide where to find the crashlog?) I will come back once I have the results.
Ask GPT about "alpha test" , "screen door alpha" , "alpha to coverage" speed tree uses and "Hash alpha blending" Blender uses . Might be useful for your topic too. Games hardly use classical alpha blending at all . It creates z sorting issues and calculative expensive.Some games also do alpha channels with gradients and…
Hi, currently I have to make various game ready realistic human characters, and because I'm not really experienced in character creation I can't figure out how to do a few things. Here are a few of my first questions, maybe more will come later, as things progresses. I have to do the usual hp-> detailed mesh from Zbrush->…
Hey here are some questions I have that I haven't been able to figure out on my own yet. -Is there a way to work on just one texture? For example, gloss usually has a lot of details you don't want in other maps. Therefore it would be nice if you could just work on detailing the gloss map and not effect other maps. -I have…
I've been working on Sparc for the new Luxinia .97 release that is hopefully uploaded today. I uploaded some youtube videos and also made some wip screenshots, thought I could pimp that progress here Sparc stands for Space Arcade and is just a working title. The original version looked like this: That version had a static…
I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…
Hi I am working on a small topdown shooter project and I am experiencing some fairly harsh limitations of the unity lighting system that I am wondering wether can be circumvented or not. Currently my only option is to Work in forward rendering as I am using Shader Forge for my shaders and unfortunately Shader Forge does…
Hi, my name is Timothy and i'm from indonesia. I'm a beginner of technical stuff and currently a student. Recently i started to develop some scripts to help me finish my final project in my university. All of this script initially was intended for my personal use only. But i thought it won't do me any harm to share some of…
Glowy Space is an asset pack that allows you to create scenes set in outer space with just a few images and a lot of customization options. Other than the art assets, the second focus of this pack are the scripts that control the behavior of all the elements in screen, including a fully customizable 4-Direction parallax…