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Re: 3D Girls Only thread! ( potentially NSFW )
Reply by
Dylan Brady
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Apr 2012
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3D Art Showcase & Critiques
Soda FERG and Nascone nice stueffff I find myself oddly attracted to the clothing on your women ferg. normally Id prefer they not be there ;0
2 results
Re: Overlapping uvs with a normal map
Reply by
throttlekitty
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Jul 2012
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Technical Talk
In Maya, run this command: polyEditUV -u -1 -v 0; (I think, i'm bogged down with some bakes right now to check)
5 results
Re: [MAXScript] Checking if variable is integer or float
Reply by
havardsc
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May 2011
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Technical Talk
Ah, if I understand you correctly then you want the modulo operator. E.gif mod v1 v2 == 0 then print Integerelse print float
4 results
Re: soo....the best way to avoid overlapping normals..
Reply by
sprunghunt
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Aug 2006
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Technical Talk
but if you move your UV's outside the 0-1 range some normalmap processing applications will crash. So use whatever works for you
2 results
Re: Padding in Render to texture?
Reply by
Noors
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May 2011
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Technical Talk
:o you can't add padding with a 0 space between shells :o You need a bit of space or you will always have bleeding
3 results
Re: Kuadro - Free Reference View Tool
Reply by
kurt_hectic
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Feb 2015
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Technical Talk
You can put them 0 guys = this soft is free, just accept donations. (I donated them coz I use it everyday)
13 results
Re: Halo Ivory Tower UDK Scene
Reply by
Computron
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Apr 2012
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3D Art Showcase & Critiques
scale on those trees seems too big. lighting needs to be stronger. Definitely got past 0-1 brightness, get some HDR.
Re: Weird bake
Reply by
Eric Chadwick
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Oct 2008
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Technical Talk
I haven't used Blender, but you could try changing the Margin value to 0, because it almost looks like an edge padding problem.
Re: + Quake 4 PPM IDgirl and Spaceman + Updated !!!
Reply by
vahl
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May 2006
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3D Art Showcase & Critiques
pm_thrdpersonangle [angle] the angle is between 0 and 360 (remove the brackets, of course) I think there's a distance code aswell, maybe KDR knows about that
2 results
Re: Why is Maya not extruding with welded vertices?
Reply by
ibarter
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Dec 2010
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Technical Talk
I usually just select all the verts and go to edit mesh - merge. Set the threshold to 0 so it only welds the verts that are overlapping.
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