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Hello Polycounters! It has been quite a time since I took part in a Polycount Challenge. The last one I did was the December-February one. I really like the three concepts involved for this edition, and was wondering which one I would do for several minutes. My choice is set on the Ulfen Guard, for the main reasons that I…
Thanks alot for the replies, ill look into the 2d sprites (sounds like a good idea) we where thinking of doing it only with effects, would be harder with characters i guess, still didnt touch it yet, only three weeks in, i never did play or see FF but ill look into that too =p Also never said that im that good with…
guys thanks for the replies Break down of one texture. Break down of of first rock sculpt. -First did a flat concept of this to know it would tile in photoshop -did some basic height map treatment in photoshop of what I wanted and put through crazybump did a horrible looking crazybump displacement and sent into zbrush.…
The trees foliage is clearly off to me. It should be closer to the color of your grass, and let the eye surf other parts of the image. This last arch picture is not looking like an arch. Sorry. You've got to arrange your stones like it would be done in real life so the arch does not fall on the ground. I suggest you to…
PBR makes materials realistically accurate, and n the real world you wouldn't really get vivid colours on a tree trunk. You can bend some of the PBR "rules" to create stuff which is unrealistic (in this case, overly/unrealistically vivid.) You could try overlaying your Ambient Occlusion pass onto your Albedo pass to…
I've been getting more comfortable with UDK and experimenting with terrain a lot over the past week. I also learned how to set up Mesh Paint so I could paint moss onto the trunk of the tree. Here are the latest pictures of the terrain and the tree. I've also started to learn ZBrush. Today I messed around with rock…
Whether intentional or not, you're moving towards stylisation. This can be a sub-conscious crutch when you yet lack the anatomical knowledge to tackle realism. I would advise against this until you understand the basic proportions/bony landmarks/morphology(the visual sculpt in the sense of top-most surface of skin and fat)…
Critical Role: Beauregard Its been a couple weeks, but I've made a lot of progress on the Beauregard sculpt since the last update! I redid the face, I wasn't a fan of the style and I wanted to convey a smug confident smile. Pretty happy with the change. I learned how to use Marvelous Designer so that I could speed up my…
Its been awhile. I wanted to come back strong so I'm going to try to be a lot more focused, I want to start from the top and move to the bottom of the human body doing anatomy. (Though if its a bad idea to focus purely on getting to the point of making a decent looking head sculpt/bust please interject!) Any guidance on…