Does this happen at a vertex in the spline? If so, maybe check if it's actually two vertices. Flipping is common (like 180 degrees around the long axis) but this 90 degree angle looks odd. Maybe post the file if you can. Save it back to the oldest max version it lets you. Edit: Sorry, hadn't seen your latest reply. Groups…
@LeahM Thank you for the constructive criticism. Sorry for the late reply, I was busy trying to finish off my summer projects before September. I do agree with the honeycomb suggestion because by modelling one honeycomb and duplicating it multiple times, it saves texture space in the long run. Also, I won't have to worry…
8-4k textures, most of the stuff tessellated, semi-dynamic system. Sorry, but I still think that this is not production ready, but take this as my personal opinion. Baking into static mesh would solve the most of the my fears by the way. The most of the users doesn't even have a card to handle 4k textures properly when…
Ohhh. Sorry. Totally misunderstood. ^^; I'm away from my desktop at the moment, so I'm not able to set things up so the file size is smaller. At the moment it's over 170MB.
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@Noren : Thanks! I'm sorry for the late reply. I still have alot of gripes. The roof is actually a mesh, but if it doesn't read like that. That's obviously bad. I can't really make a unique roof, since it's supposed to be a kit, so it has to be modular. Your paintover looks really, really good. But I don't quite know how…
Don't be sorry! We all were noobs of UDK at some point :D Of course you import your texture in a .tga format but UDK compresses it to a more useable format for the rendering process. Don't worry, your texture remains untouched. You can even export the texture again as a .tga file in case you lose a texture or so. I reckon…
Thanks, Cyrael, I'll be checking that place out :) Nitewalkr - I can try to slow down the run, I'm just worried that it'll end up looking too slow if I do that--I can try fiddling around with it. Also, I'll double check what my hands are doing, seeing if I can get them working better like you suggested. psychoticprankster…
the list is huge, 1st was web design and programming... started that serveral years ago and know a lot about it. Next was 3d models... i know how-to draw and im very inclined to learn... i love to create something from nothing and both programing and modeling fit right into the bill. Im reading some tutorials atm, the 1st…