Hey guys,I am modeling SVV VIntorez and I d like to ask you, how would you improve this polyflow, because I am getting mad about how to achieve some nice polyflow
played the demo :) I really like the cover system, it really adds to the fps game play. It's definitely got me interested as a rental for this month, only allowing myself 1 game a month with no job, SF4 is this months game.
Fantastic stuff, first heard about this technique when looking over Bungie's presentation over the technical side of their SFX, never thought to use it for other things. This will certainly be helpful within the next few months, thanks a ton!
I was waiting for...i dunno.. with a post as long that!...some eventful climax. No robbery No accidents No crazy highspeed chases in the SUV or moving van No large harem awaiting you at the new place Next time, lie or something. -R
SF MOMA (museum of modern art) Alcatraz (if they're doing tours) Japanese Tea Gardens ... heheh.. and then the thought came to mind... "well... why doesnt kub just play San Andreas and see if there's anything he likes in the SF knock-off that he'd want to see in real life..?"
I assume the OP is using Max as he mentioned Max's[crappy] 3D painting tool 'Viewport Canvas' Kodde, your shaderFX setup looks interesting. I'm sure the .sfx file from Maya could be imported to Max?
All I know is after I watch Face Off, the SFX makeup "reality" show on Syfy every Wednesday, I have to fight the urge to open ZBrush, and instead get back to work on my paying work. :P