-Nope. it's squared in the equation because it's the root mean square, but it's a unit in itself so there isn't any need to calcul(blabla it's just a superfluous multiplication). -Roughness goes from 0 to infinity. But anything over 1 might not make sense. -AVOID INVERSE TRIG. yes, that is how you do it (with all hlsl…
NVIDIA has a new version of their GPU vidcap software, with their Geforce Game Ready Driver. Except... the videos are captured at 20GBPS instead of 20mbps! So here's what a vidcap looks like with a driving game (Watch Dogs 2) Kind of interesting, in it's own way, if you like that sort of thing lol
I don't know the answer to your question, but I wrote a similar script to yours a while ago that may give you some ideas how to make your code more compact: fn vpSelStats_fn = ( vpWidth = gw.getWinSizeX() selType = try(($.baseObject) as string)catch("n/a") SelName = try(($.name) as string)catch("n/a") selMod = try…
HI , I would like to use "match by mesh name" in SP with my blender's 3D assets , to avoid baking issues, and change the workflow a little (exploding is a good option but not for my current model). 1- If I am goiing to use "match by mesh name" I should name "name_sufix" from the HP and the LP to match them each other…
@Eric Chadwick Thank you! Im having alot of fun messing with this, especially at this stage where everything is really coming together visually. Also yes that gif is super helpful! Ill mess around with how I can get a similar effect with my post processing next time I work on this!
Alright, detail everything is working fine but now specular is borked. http://img204.imageshack.us/my.php?image=specularwtf1mn3.jpg The left side is the back, right side is the front. Last time this happened it was with detail normals and so I decided to just rewrite the shader... detail normals work fine but now speculars…
Technically, most engines will triangulate your mesh for you and the FBX exporter will too. It's usually a good idea to triangulate before exporting, so you can see any shading errors if they do pop up. But, what Ootrick was saying is that you have faces with more than 4 sides, or n-gons. N-Gons are usually bad because…
I think it would be faster to just work with a single tool consisting of several subtools. You'd just have to enable Solo mode, use N to quickly pick the subtool you want from a menu similar to the IMM brushes, and ctrl+s to snapshot it on the document. I think it would be quicker to populate a canvas this way, and you'd…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
I write tools for a living and I have an opinion on non-programmers using robots to make tools. - just use the robot to build the thing. The result will be 100% ass from an engineering perspective but that's not the point - Robots are excellent at prototypes / proof of concepts. The ethical concerns around robots writing…