yeah we should get give a nice high res logo to work with soon, but thats more for a watermark, you should probably interpret the logo yourself on the peice.
Nod logo is backwards :( taking just the polys where the logo will appear and making just that part unique is an easy, non-decal way to add some simple asymmetry.
I'm not sure if mr.moose was talking about the logo or the picture in your bio&resume section. The logo looks fine to me but I don't know maybe I'm wrong.
Should I maybe make that logo a little smaller and more translucent?? I was thinking along the line of a marketing shot for a game, hence the logo. Thanks for all advice.
thanks guys! your comments are most appreciated! here's a closer look at the signature/logo for the mercenary character. and here's the other corporate logos. It's always fun coming up with these!
yes i am, both of us are if you are curious how i did the logo on there since their texture sheet only has the lame lil start logo. answer is, it was a pain.
You could buy a black hat and then just go to some shop which prints logos on cloth and ask if they could print the greentooth logo on the hat but not sure if its legal.
^ this. and also i think 2D button looks too much like a general logo for you website. i didn't notice it initially since i instantly dismissed it as logo.
for the street fighter challenge. AWESOME Birdie Jaco ! Is there actually a downloadable preset of those Game artisans Challenges? I like the final presentation with the big sf4 logos and the website logo..
We've noticed that people have been shooping in the TB2 logo to screenshots, so we figured we'd make it easy for you guys: Zip file with alpha'd PNGs for TB2 logo