Working on the low poly model: Would appreciate any feedback on how to optimize it better - it's supposed to be detailed enough for a player to be able to walk inside it so I'm okay with a bit of a higher polycount, but right now it's definitely way too much - without the inside or turbine in yet I got 13k tris - while I'm…
Haven't posted any updates in a long time, but I'm still working on this. Are currently doing some highpoly stuff for the big turbine in the middle and a monitor. Have also done some changes to the lighting and tweaked most of the materials quite a bit. As always I would love to get some critique on this, especially since…