Thanks for the input guys. I'm really glad I found a community where people actually give me advice instead of bashing my work all the time *points to GameDev*. I know my work isn't good at all, but thats why I'm trying to get better. I'll start experimenting with some more tools and more techniques to see if I can get…
While I don't think Alex's initial "critique" was even remotely helpful, I don't think he should be berated for saying the images could use work. I thin the 3rd and 4th images are great. I'm not too terribly keen on the trees in the second - i've got a pet peeve with the leaves fanning out in odd directions on tree models.…
From what I'm seeing of those two pieces you've posted you need to work a lot more on making natural looking animation. As vcortis said, the 12 principles of animation is something you really need to study. For instance, the knight has a very fidgety walk, with no weight and the curve of his hip is at the highest when he's…