Camera mapping http://help.autodesk.com/view/3DSMAX/2020/ENU/?guid=GUID-DBA6ABCC-86FC-47F9-841D-29D8A84086A6 Be aware though, this is a really backward way of doing it, slow and error prone. But, you might like it.
I'm down to the last final details, most of what I've done today has been more of the mechanical aspects of the locomotives, specifically the brake system and the cylinder and valve gear both of which have been set up to animate. There's not a whole lot of movement in the braking mechanism, about 5 degrees of so the…
a good read about facial rigging. http://paulneale.com/tutorials/facial-rigging-method-which-is-best-for-you-and-your-production/?fbclid=IwAR3Tu6gkWgl13wzQbNNovR0KjLi6K0N0bPu2-86tVlKIJkUwDd6VyfJR5tk
Here's an optimisation guide I'd found over on Paradox via their Modding section for multiple ingame car/vehicle assets which at a glance seems to be quite detailed, covering, aside from poly/tri counts but also LODs, drawcalls and much more.... The second link is the master thread with further related info, so I would…
It's somewhat weird reviving this thread three years later, but here we go: This environment turned into a short little game called WHAT NEVER WAS!I've spent about four years working on and off on the art, music, gameplay and all else of this thing in my spare time, learning more and more of UE4 in the process! It's free…
I would love to do this. I really really want to get better but I just struggle to put any work out because I'm so afraid of failure, I recognize this but I'm not sure what to do about it. I believe this would help me so much. even if I cant get in just seeing the basics of what you are doing gives me a good idea of what…
Law & Order SVU sets up a fake zuchotti park to film a protest-themed episode and gets "occupied" by real protesters: http://motherjones.com/mojo/2011/12/breaking-ows-occupies-movie-set-replica-itself-real At one point, the police hold the fake zuchotti and a protester screams out "what's your demands?!" Also, sign this…
You would make it into modular sections. Unwrap one section of the track and then just duplicate them to make the track as long as you want. Check this thread out, it's great http://www.polycount.com/forum/showthread.php?t=86588 Edit: Oh about the engine, I was going to say to import what you have into the engine and run…