Oh he violates every which way... Probably should place a link for those who don't know the character - http://en.wikipedia.org/wiki/Violator_%28comics%29 Some more progress from today:
I think you should read up on how normal maps work: http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29 That should explain just about everything you need to know.
Breathless is pretty awesome http://asianmediawiki.com/Breathless_%282009-South_Korea%29 its not pure revenge there lots of oter stuff int here too theres more but my brain cant think without coffee
Article giving further insight to present day localization requirements at least from Japanese devs perspective. http://www.japantimes.co.jp/life/2011/06/29/digital/local-heroes-take-japanese-video-games-to-the-world/#.Vw1X1jArKUk
This is probably the best source to help you with these troubles... http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryTexturing%5Cb%29 Read it all! Also, for the Unreal Engine, you gotta invert your green channel in ur normal map.
ty anuxi, you are right about that should, going to fix it =] --- ingame view [ame=" https://www.youtube.com/watch?v=Po-T8K-Nkrs"]dota 2013 02 15 04 34 29 11 - YouTube[/ame]
Couple good threads and reference here to read up on. In general you want seams with the shells. http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryTexturing%5Cb%29#Smoothing_Groups_.26_Hard_Edges http://www.polycount.com/forum/showthread.php?t=107196
interesting article on Gamasutra that talks about Leadership in the industry. Good read. http://www.gamasutra.com/blogs/OliverFranzke/20140926/226504/So_they_made_you_a_lead_now_what.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29