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Re: I-NO
Reply by
SveinY
·
Feb 2013
·
Home
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3D Art Showcase & Critiques
Back to this char... heres the bakes and only base color for the textures... Low poly is around 14k tris.
Re: Marmoset Toolbag 1.10 Official support thread
Reply by
mackster
·
Nov 2012
·
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Technical Talk
Same bug here, Marmoset 107 fails on load using Win 8 (and Nvidia Gtx 670).
3 results
Re: gamedev company payment
Reply by
ledyr
·
May 2011
·
Home
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General Discussion
for example in Poland (middle europe) it's like $8k - $10k /year for a junior and about $14k/year for an artist ^_^
Re: Noblebatterfly's concepts
Reply by
burny
·
Feb 2014
·
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Dota 2
http://www.polycount.com/forum/showpost.php?p=2002204&postcount=149 Is this taken? I would give it a try!
Re: Sketchbook: Frostraver
Reply by
frostraver
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Jan 2012
·
Home
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Digital Sketchbooks
The submarine should have somehting in its design that resembles a camera. Here's some studies. It's a Towerflash 127
Re: Web Hosting Discount for Polycounters
Reply by
Jeremy Lindstrom
·
Jan 2011
·
Home
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General Discussion
thanks Jesse, mine just came up and siteground wanted 117 for the year so I switched.
Re: SOLVED: Grouping and Smart materials
Reply by
teddybergsman
·
Nov 2014
·
Home
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Quixel Megascans
Hi Seijiro, Thank you very much for the detailed report! This has now been fixed in 1.7. A new preview build will be up shortly! - Teddy
Re: solid ebony number 112 by ohio tools
Reply by
AlecMoody
·
Dec 2016
·
Home
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Contests & Challenges Archives
›
Handplane Contest
Can you see if adding a bitdefender exclusion fixes the problem for? http://www.bitdefender.com/support/how-to-add-exclusions-(exceptions)-in-bitdefender-2016-1467.html
Re: Colt 1911 [Game-ready] - Critique please
Reply by
Zi0
·
Jan 2020
·
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3D Art Showcase & Critiques
Cool, just keep in mind for nxet time that pistol have around 14k polygons in AAA games these days :)
Re: Noosence´s Improvement Thread [WIP]
Reply by
noosence
·
Sep 2015
·
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3D Art Showcase & Critiques
Here's another model for the Imperial Assault mod, this time it's the SE-14r. Did these renders within Substance Painter.
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